Having made Moscow ?41,a less committed design team may have just thrown in a mob of Siberian troopsagainst understrength, undersupplied Germans and called it the sequel. JohnTiller?s Panzer Campaigns designerswouldn?t do the easy task. Initially, they didn?t think a good game was in theSoviet counterattack and looked at a hypothetical German offensive againstMoscow in Summer 1942. However, further research indicated that some of theDecember 1941 ? February 1942 actions could make interesting scenarios. Arethey interesting enough to make Moscow?42 a good buy for gamers?